We've got a full look at all of the Traits you can find in Temtem! Traits give your Temtem boosts to certain Technique types, prevent status effects, resist damage, and a whole lot of other different things. Each Temtem can have one of two different Traits, so you will want to make sure your particular Temtem has the one you will get the most benefit from. These are selected at random, but you can influence the outcome during breeding by utilizing items.

Traits List

AerobicWhen attacking with Wind, gets SPDEF- and SPD +.
Air Specialist+15% damage with Wind techniques.
AmphibianWhen attacked with a Water technique, increases SPD by 1 stage.
AnaerobicWhen attacking with Toxic, gets SPDEF+ and SPATK-.
ApothecaryWhen attacking with a Special technique, the target gets Poisoned for 1 turn if it's a rival or Regenerated for 1 turn if it's an ally.
AvengerWhen an ally is knocked-out, increases SPATK and SPD by 1 stage.
BenefactorWhen an ally is damaged, restores 10% of max HP.
Botanist+15% damage with Nature techniques.
BotanophobiaWhen attacked with a Nature technique, increases damage by 100%.
BrawnyPhysical techniques do 20% more damage.
BullyWhile allies outnumber rivals, techniques inflict +30% damage.
CaffeinatedPrevents the Asleep Status condition.
CallosityWhen attacked by a Physical technique, increases DEF by 1 stage.
CamaraderieWhen attacked, reduces 50% damage if both allies are part of the same evolutionary line.
ChannelerDamage done with Special techniques is increased by 25%.
Cold-Natured Instead of getting Cold, the Temtem gets Frozen.
DemoralizeWhen entering the battlefield, decreases enemy team SPD by 1 stage.
DeterminedPrevents negative stat stage changes.
Electric SynthesizeWhen attacked with an Electric technique, restores HP instead of receiving damage.
Energy ReservesIf HP is below 25% by the end of the turn, gets Vigorized for 2 turns.
Fainted CurseWhen knocked-out, the attacker loses 50% of max HP.
Fast ChargeWhen a Digital ally enters the battlefield, gets SPD +2.
Fever RushWhen getting a Status condition, increases ATK by 1 stage.
Flawed CrystalWhen attacked by a Mental, Toxic, or Electric Technique, increases damage by 50%.
FriendshipImmune to ally's offensive techniques.
FurorWhen HP is below 33%, techniques do 33% more damage.
GuardianPrevents the Cold, Burned, Poisoned, and Doomed condition status on the ally.
HoverWhen attacked with an Earth technique, reduces damage by 50%.
Hydrologist+15% damage with Water techniques.
ImmunityResists damage from Toxic techniques.
IndividualistTechniques targeting the ally will fail.
Last RushIncreases ATK, SPATK and SPD by 50% while being the last standing allied Temtem.
LonelinessSynergies won't work on both allies.
Mental AllianceIncreases SPATK by 15% if an ally is Mental.
MirroringWhen attacked with a Special technique, the attacker gets 20% knockback damage.
MithridatismPrevents the Poisoned status condition.
MotivatorAt the start of the turn, allies restore 10% of STA.
MucousResists damage from Electric techniques and prevents the Cold and Burned condition status.
NeutralityPrevents all Status Conditions.
ParrierDamage taken from Physical techniques is reduced by 30%.
PatientRestores 10% of max STA when using a Hold technique.
PlethoricTemtem has 30% more SPD when HP is full.
Power NapAt the start of the turn, restores 15% of max HP of an Asleep Temtem.
PridefulWhen attacking, gets ATK+, SPATK+ and SPD+ if the target gets knocked-out.
ProtectorWhen entering the battlefield, the ally gets DEF+ and SDPEF+.
ProvidentWhen attacked by a Fire, Earth, or Melee technique, increases SPDEF by 1 Stage.
Punching BagDamage taken from Melee techniques is reduced by 30%.
Puppet MasterWhile HP is below 40%, received rival techniques get redirected to the ally.
Pyromaniac+15% damage with Fire techniques.
ReceptiveWhen getting a favorable status condition, increases its turns by 1.
RejuvenateWhen attacking with a Physical technique, restore 15% of max HP.
ResilientCannot be knocked-out due to overexertion.
ResistantWhen getting a negative status condition, decreases its turns by 1.
RestedIncreases ATK and SPATK by 20% during the first 2 turns the Temtem is on the battlefield.
ScavengerRestores 15% of max HP if another Temtem is knocked-out.
SettlingIncreases ATK by 5% for each turn the Temtem stays on the battlefield.
Shared PainWhen receiving a consecutive attack in the same turn, the technique gets redirected to the ally.
Soft TouchWhen attacking an Asleep condition target, it won't wake up.
Spoilsport+25% damage with multi-target techniques.
Strong LiverWhen attacked with a Toxic technique, restores HP instead of receiving damage.
Synergy MasterDamage done with synergy techniques is increased by 25% while the Temtem participate in the synergy.
Thick SkinWhen attacked by a Fire technique, reduces damage by 50%.
TirelessPrevents the overexertion turn penalization.
Toxic AffinityToxic techniques get a damage boost of the same type.
Toxic FarewellWhen knocked-out, the attacker gets the Poisoned status condition for 2 turns.
Toxic SkinWhen attacked with a Physical technique, the attacker gets Poisoned for 2 turns.
TranceWhen attacked, gets Asleep condition for 2 turns, SPATK +2 and SPDEF +2 if HP is below 30%.
TraumaDecreases DEF by 1 stage if hit by a physical technique, and decreases SPDEF by 1 stage if hit by a special technique.
Tri-ApothecaryWhen attacking with a Special technique, the target gets Poisoned for 3 turns if it's a rival or Regenerated for 3 turns if it's an ally.
VigorousDamage done when overexerting is increased by 50%.
Warm-BloodedPrevents the Cold Status condition.
Water AffinityWater techniques get a damage boost of the same type.
WithdrawalWhen resting, restores 15% of max HP and removes the Asleep condition.
Wrecked FarewellWhen knocked-out by overexerting damage, every Temtem loses 25% of max HP.
ZenWhen getting the Asleep status condition, gets DEF +1 and SPDEF +1.

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